1/7/2024 0 Comments Bioshock 2 plot![]() And so, to force that into a splicer costume was the work of some months.” “Often the reason that people will play a domination-oriented multiplayer experience is that they're trying to express some part of themselves that they wish was more powerful or more interesting or sexier. ![]() ![]() “The hardest part was to let the playable characters feel like they were denizens of Rapture, but still be even the ghost of aspirational,” Thomas explains. The cast were designed over a period of months to find the exact harmony between acknowledging their humanity and making it clear they were now murderous psychopaths. There's Little Sisters and playable Big Daddies – an early version had nine players battling one as a Big Daddy but was scrapped due to balancing issues - and a roster of 11 splicers to choose from, each with their own unique background that led them to the underwater utopia. Playing as a citizen of Rapture right as the civil war boils over, your personal apartment acts as a central hub within the mode, where a message from Andrew Ryan tells you “Rapture is yours”, and your strength will be what “rebuilds the city”.Īudio logs deliver each characters' back-story, and your corporate friends at Sinclair Solutions provide your plasmids, free prototypes of what's in the main games, as you enter the fray. "The hardest part was to let the playable characters feel like they were denizens of Rapture, but still be even the ghost of aspirational" Jordan Thomas - Creative Director “We had to look into how these mechanics could work in multiplayer while retaining their identities.” “Running around shooting your Tommy Gun only to be hit by a Winter Blast plasmid and completely stopped in your tracks, and eventually killed, was not a fun experience,” Allen Goode, systems designer and lead designer on BioShock 2, tells us. But what lies beneath is something of genuine depth, not least in the hefty re-balance that was needed to rework what was always meant as a single-player experience. It’s packed with ‘50s-inspired weapons and retro-punk machinery, as well as BioShock’s trademark plasmids, tonics, and a selection of match-types including deathmatch and capture-the-flag. On its face, 'Fall of Rapture' is a standard PvP shooter following Rapture's heightened period dress-code. (Image credit: 2K Games) The fall of Rapture
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