![]() They changed the overall difficulty of the Devour Tower, so now from Floor 11 onward will be more difficult. Requirements help us make a more focused strategic experience.” Combat Changes Difficulty Changes Popcap Note: “We want the Tower to be a great experience where players can test themselves against specific types of challenges. This change makes the Devour Tower more strategic with the implementation of the element system If you don’t meet the requirements, you won’t be able to play the level. ![]() Along with we got a short animation going over a plant when you first get it and a Tutorial starting on Floors 8/9 going over the new element system! Pre-Battle Requirementsįrom now on, specific battles will require you to bring individual plants. This also includes if they are weak against the element if they are its half as effective. For instance, you may freeze longer, or with Ragweed, you can push the zombie back even further. There are other bonuses to elements like each plant effect is twice as potent if they have the advantage with their element. As the picture above explains each strength and weakness of each new element. Both zombies and plants have elements!įor each new element, we got Hot, Earthy, Electric, and Chill with Normal as the not strong but also not weak against anything. We can’t do this without you!” Damage Typesĭamage Types are a new mechanic where each plant has an element that is either great or poor against another element. The information we gather during soft launch is crucial to helping create the best possible experience for you at worldwide launch. Stay tuned for more to come and thank you so much for your continued support and feedback. Thank you for your feedback and great ideas in these areas. We’re also focusing on Arena improvements and also working to prevent cheating. Currently, we’re working on improving existing features and adding new ones. Speaking of feedback – one of the things you’ve asked for is more clarity on what we’re working towards next. And if you’re new to the game and experiencing this content with fresh eyes, we’d especially like to hear about your experience! Please know that your feedback is always welcome. We are working to make this transition as smooth as possible. Unfortunately, economy and progression changes can be disruptive to our existing players, so if that’s the case for you, we’re sorry. For more information on how damage types work, see the details in our update notes below.Īs part of this update, we’ve had to rebalance many aspects of our game economy, like Star Tree and Daily Tasks, and progression in order to present damage types in a gradual way that will allow players time to ramp up to more challenging battles. Now your plants and zombies will be aligned to one of the fundamental building blocks of the universe, which every scientist knows are Earthy, Electric, Chilling, Hot, and Normal! This change will add more strategy and depth to the game, and while it may lead to more challenging battles for current players, we’re excited to include deeper layers of engagement for you. In our latest release, we’re adding a major new twist to the game: damage types. “ Hello, you beautifully brainy botanists! This is Bruce, Executive Producer for Plants vs. Here is a quick announcement from Bruce about damage types and other changes this update brings! Nevertheless, I will get this out for those that are not in the loop! Without further ado, let’s get straight into it! Honestly, I was taking a break from the game and doing other things. Hello everyone! While I was busy, I missed a big update for PVZ 3.
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